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Parches, actualizaciones y mejoras.

Hola!

Polyphony lanza un parche de 600 MB para Gran Turismo 5.

Se han añadido importantes cambios como los Eventos de Temporada, la experiencia y premios en las carreras multijugador, la posibilidad de hacer copias de seguridad de nuestras partidas, la posibilidad de rebobinar las repeticiones e incluso se ha aumentado el número de posibilidades de daños mecánicos.
A destacar también la opción de quitar el HUD de pantalla, el cambio de nombre del Red Bull X1 a Red Bull X2010 y el incremento de experiencia y recompensas por ganar pruebas en los modos A-Spec y B-Spec, aunque éste último detalle sólo durará hasta finales de enero.

Enlace: Gran Turismo 5 Hits 1.05 | Gaming News and Opinion at TheSixthAxis.com
Vía: HardGame2
 
Hola!

Starcraft 2: Wings of Liberty Patch 1.2.0:

El listado de cambios es amplísimo, así que os lo dejo bajo spoiler.

Changelog:

General

* Battle.net Chat Channels have been added! Players can now join others in both public and private channels.

o Added in-game chat bar command to whisper to other players. Using the "/w" command will open up a list of available friends, party members, chat channels, and other players within your current game.
o Added Battle.net option to auto-join previous private channels.
o Added Battle.net option to prevent chat channel text from appearing in in-game chat display.


* A new Master League has been added! This league now represents the highest tier of players.
* Customizable Hotkey Support has been added.
* Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.
* An Extreme graphics option is now available. Players can now configure screen space ambient occlusion.


Additional Improvements and Changes

* Several help dialogue and tech tree improvements have been made:

o In-game help is now available in Battle.net.
o The help dialog's tech tree has been improved.
o Unit information in the help dialog now displays abilities and upgrades.

* Several Save/Replay File dialogue improvements have been made:

o Added ability to sort replays and saved games by name and date.
o Added ability to right-click and rename a replay or saved game from within the game interface.
o Added a new tab for auto-saved games and unsaved replays.
o Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.
o Added visibility for where replays and saved games are being saved to.
o Added a "Show in Folder" button which will open the location where a replay or saved game is stored on your computer.

* Camera following behavior for observers and replays has been improved.
* The System Alert panel has been moved to the top of the screen and the duration of most system alerts has been reduced.
* Mouse buttons can now be bound to the Push-To-Talk hotkey.
* A hotkey indicator option has been added to show the primary hotkey on top of command buttons.
* When selecting a Vespene geyser, the number of current harvesters will be displayed in the info panel.
* Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.
* Added Game UI layout per-map overrides. Map makers can now use custom UI layout files to create new UI or override existing game UI.
* Added a toggle button to the in-game replay panel to Show or Hide the timeline/duration information.
* Added hotkey to Pause/Resume game for both single player and multiplayer (Pause/Break key).


Balance

* General

o Players can no longer block off ramps with two 2x2 buildings.

* Protoss

o Hallucination research time decreased from 110 to 80.
o Observer

+ Cost decreased from 50/100 to 25/75.

o Phoenix

+ Build time decreased from 45 to 35.

o Void Ray

+ Now deals 20% more damage to massive targets.
+ Flux Vanes speed upgrade removed.

* Terran

o SCV

+ Repairing SCVs now assume the same threat priority as the unit they’re repairing.
+ SCV construction movement has been made more consistent.


Editor Improvements

* Map locale management has been added.
* Further editor tips and hints have been added.
* New trigger functions, actions, and events have been added:

o New trigger functions:
+ Verify Bank - used to verify that a bank’s signature is intact.

o New trigger actions:

+ Bank Option - used to change options for banks including adding a signature.
+ Remove Inventory Item - used to instantly remove a requested item from an inventory.
+ Set Visibility Type Of Text Tag - used to control whether fog or black mask hides the tag.

o New trigger events:

+ Mouse Moved - sent in response to the mouse being moved in the game world.

* New Effect Used event property has been added: Life, Shields, and Energy changed.
* New unit properties have been added:

o Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.

* Bounty (XP) - used to grant experience when a unit is killed.
* Copy/paste support has been added to the upgrade editor.
* Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.
* Behavior abilities can now properly charge the player using the ability instead of always charging the owner.
* Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.
* Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.
* UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added which can be created from the Dialog system within the Editor.
* Attributes and values can now be hidden in the game lobby and can be configured through Game Variants.
* Attribute and Veterancy behaviors now normalize vitals when new levels are applied.
* The mouse wheel now scrolls the control under the cursor.
* Copied doodads now retain their height offset
* Mouse clicks and highlights are now allowed while in relative camera mode.
* Edit boxes are now available for trigger dialogs.
* The game will now properly find custom imported files within mods.
* Maps can now depend on even more mods.
* Dialog Items can now be hooked up from already existing frames within a created Panel.
* Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.
* The water editor layout has been improved.
* Effect offsets can now optionally contain a Z component.
* Added a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.
* Added new UI to insert text tags for data references, unit info, and hotkeys.
* Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.
* Added a behavior flag to suppress fidgeting.
* Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.
* Added a new "Creator" player to effects. It will be set to the player issuing an order if available.
* Added a new type of item that can use an effect ability.
* Added a validator that checks to see if a unit can path to a point.
* Added a validator that checks if there is a cliff between two points.
* Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.
* Added a Locale sub-menu in the Mod menu for changing the active text locale for the current document.
* Added a Mod Info dialog in the Mod menu for more easily changing mod name and description text.
* Added a Modify Locales dialog (also in Locale sub-menu) for adding or removing text locales.
* Added an Editor Tips dialog in the Help menu (and optionally on start up) with tips for using the editor effectively.


Bug Fixes

* Gameplay

o General

+ All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.
+ Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).
+ Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.
+ Text tags are now paused when the game is paused.
+ Autocast state for abilities will now reset to the default state when unit ownership is permanently changed.
+ Autocast repair will now charge the player requesting autocast functionality.
+ Repair will now clear its autocast state if the owning player leaves the game.
+ Harvest orders no longer end if an order is queued while waiting to return cargo.
+ Harvesting units no longer avoid enemy units.
+ Hold position units no longer automatically move out of the way when placing a building.
+ Enemy units no longer show passive buttons in the command card.
+ Missiles are no longer affected by Vortex.
+ Actors with a large number of create events no longer crash the map.
+ Fixed an issue where cliff jumping units were able to traverse unpathable terrain.
+ Fixed an issue with units trying to get out of the way so buildings can be constructed.
+ Fixed an issue with harvesting units bypassing force fields.
+ Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
+ Fixed an issue where larva would not wander around.
+ Fixed an issues where loading a saved Challenge could improperly overwrite the best score.
+ Fixed an issue with animation stutters when flying units are separating.
+ Fixed an issue where units could push opposing units when they shouldn't have been able to.
+ Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.
+ Added combat reveal tinting to help show that combat reveal units cannot be hit.

o Protoss

+ Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.
+ Mass Recall can no longer target larva or eggs.
+ Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.
+ Fixed an issue where a Zealot could burn its Charge cooldown without actually moving.

o Terran

+ Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.
+ SCVs can no longer continue construction on a building from inside an adjacent bunker.
+ Fixed nuke dot not being visible all the time.
+ Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.
+ Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.
+ Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted Terran building if it lifted off at just the right time.
+ Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.
+ Fixed an issue where SCVs could continue repairing at a short range even though the structure they were repairing was blocked by Force Fields.

o Zerg

+ Creep will now spread evenly in all directions.
+ The Burrow and Cancel Neural Parasite buttons have been moved on the command card.
+ Fixed an issue with Ultralisk unable to attack a row of sensor towers.

o StarCraft II Editor

+ The "For Each Real" and "For Each Integer" actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.
+ Items dropped from an inventory will now use their default height when dropped.
+ The View Script command will now view library scripts if the library list has focus.
+ Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.
+ Publish dialog now updates storage information after removing a published file in the Managed Published window.
+ Dropdowns now correctly select items as you type using partial matching.
+ Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).
+ Camera following can no longer be disabled via hotkeys if it was requested via triggers.
+ Fixed an issue with editing stylized text values when using system locales other than English.
+ Fixed an issue with Veterancy experience share filters.
+ Fixed an issue when editing mover data where values were not being saved correctly.
+ Fixed an issue that prevented certain changes to angle values.
+ Fixed an issue where selection circles would drop when a flying unit was over a cliff.
+ Fixed an issue where the scroll bar for tree views could disappear.
+ Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.
+ Fixed an issue where setting the color of a dialog item of type label wasn’t working.
+ Fixed a crash that could occur while editing upgrade values.
+ Fixed text truncation with Set Text actor message.
+ Fixed display of ability command links in the Overview Manager.
+ Fixed many areas where English text was displayed instead of localized text.
+ Fixed a crash when destroying a persistent effect.


Tamaño: 283 MB
Descarga: StarCraft II: Wings of Liberty : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Saludos!
 
Hola!

Need for Speed Hot Pursuit v1.020 Patch:

The following issues have been fixed in this patch:
- Flickering graphics after Alt-Tabbing out of the game and back.
- Controller configurations sometimes failing to save correctly.
- Steering response dead-zone when playing with steering wheel controllers.
- Player car engine audio volume too low.
- Some issues with CPU performance.
- Rare crash issue when entering the Career map screen

The patch also contains 3 Free Cars!
-The Bentley Continental Supersports Convertible, the Lamborghini Murciélago LP 650-4 Roadster and the Dodge Viper SRT10 Convertible Final Edition.

Note: After installing this patch you will only be able to play online against players who have also installed it. You will, however, continue to get Autolog updates from all other players regardless of which version they are using.

Tamaño: 102.21 MB
Descarga: Patches and Fixes: Need for Speed Hot Pursuit v1.020 Patch - Demo Movie Patch Download Section - GamersHell.com


Saludos!
 
Gracias señor indy. Grandisimo trabajo
 
De nada!

Os dejo otro mas, y es que Treyarch ha sacado un nuevo parche para Call of Duty Black Ops, que será aplicado automáticamente a través de Steam.

Updates to Call of Duty: Black Ops have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Call of Duty: Black Ops

* MP Audio stuttering on certain systems.
* Playercards sometimes not showing properly.
* Added three Private Match Server Settings: Team Change, Team-Up Period, and Keep Balanced Teams.
* Added Alternate Color Scheme for accessibility: Settings / Multiplayer / Player Name Indicator.
* Changed Team-Up Period countdown interval to 10 seconds.
* Combat Training sessions are no longer counted in Server Browser Unranked tab.
* Friends on your team will now show as blue on your minimap.
* Prevention of various exploits.
* Objective markers localized for all languages.
* Various stability improvements


Call of Duty: Black Ops Rcon Tool

* Recognize new "invalid password" server response

Enlace: News - Call of Duty: Black Ops Update Released


Saludos!
 
Hola!

ArcaniA: Gothic 4 Patch #3 (English/German/French/Spanish/Italian):

Tamaño: 43.31 MB

Description:
Some animation and texture issues fixed

Descarga: Patches and Fixes: ArcaniA: Gothic 4 Patch #3 (English/German/French/Spanish/Italian) - Demo Movie Patch Download Section - GamersHell.com


Call of Duty: Black Ops Patch 26/01/2011:

Descarga vía Steam
* Singleplayer audio stuttering on some systems

Enlace: Call of Duty: Black Ops : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Left 4 Dead 2 Patch 28/01/2011:

Descarga vía Steam
- New Community Mutation: Nightmare

Enlace: Left 4 Dead 2 : Patches, Updates, Addons, Downloads (The Patches Scrolls)



Salu2!
 
Hola!

Battlefield 2142 v1.51 Patch:

No DRM on the BF2142.exe file
Electronic Arts has issued the final version of the latest patch for Battlefield 2142, bringing this installment in the Battlefield franchise to v1.51. This new update offers the Northern Strike booster pack free for everyone, a new batch of maps including Strike at Karkand 2142 and Operation Blue Pearl, account security updates, and more.

Tamaño: 1.34 GB
Descarga: News: Battlefield 2142 v1.51 Patch - GamersHell.com
 
Lol lol lol, increíble que a estas alturas saquen un parche para el juego, después de tantos años, se agradece la info
 
Hola!

StarCraft II: Wings of Liberty - Patch 1.2.1:

General:

* Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.

Bug Fixes

General:

o Fixed an issue where the title of a conversation window was scaling rather than truncating.
o Fixed an issue where the Match History score screen was displaying "Null" for the map info for all games played before Patch 1.2.
o Fixed an issue that would sometimes cause players to be improperly disconnected from a game.
o (Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.

Maps:

o Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.
* StarCraft II Editor
o Fixed an issue where copied-and-pasted units were not set to the correct height in-game.
o Fixed an issue where the table view scroll-bar position was reset when switching objects.
o Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.

Tamaño: 14MB
Descarga: StarCraft II: Wings of Liberty : Patches, Updates, Addons, Downloads (The Patches Scrolls)



NBA 2K11 - Patch 1.0.1:

GENERAL:

- Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.).

- The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

- Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

- The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file so the system can bring the file up-to-date.

Listado completo de cambios: NBA 2K11 PC Patch Notes - 2K Sports Forums


Tamaño: 74 / 89 MB (según versión)
Descarga: NBA 2K11 : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Saludos!
 
Última edición:
Hola!

Gran Turismo 5 se actualiza a la versión 1.06

Gran Turismo 5 acaba de recibir una importante actualización (la 1.06), que mejora muchos aspectos del juego. Para empezar nos permitirá disputar partidas online en el modo B-Spec, así como también podremos utilizar el editor de circuitos para partidas online. También incorpora puntos de rendimiento para las carreras que juguemos por Internet y más opciones interesantes, como iniciar carreras B-Spec remotamente a través de un navegador. También se han realizado ajustes al concepto de juego, como mejoras a la IA o a la jugabilidad. Si queréis ver una lista completa de lo que incorpora esta estupenda actualización, pulsad aquí.

Fuente: HardGame2
 
Hola!


StarCraft II: Wings of Liberty - Patch 1.2.2:

Bug Fixes

* Fixed an issue that prevented players from loading in-mission campaign saves created while patched at version 1.2.0.
* Note * As a result of this fix, in-mission campaign saves created while patched at version 1.2.1 will no longer be usable.

Tamaño: 297 MB
Descarga: StarCraft II: Wings of Liberty : Patches, Updates, Addons, Downloads (The Patches Scrolls)


X3: Terran Conflict:

Version 3.1 features:

* Fixed occasional freeze issue in the Balance of Power mission
* Fixed case where the Balance of Power achievement may not unlock
* Some minor mission fixes
* Fixed some map issues (for new games only)
* Several text fixes
* Fixed blank messages when object names are coloured by mods
* Fixed several passenger transport missions which could break in some circumstances
* Added Cargo Lifesupport System to Boron Angel

Tamaño: 9 MB
Descarga: X3: Terran Conflict : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Civil War Battles: Campaign Corinth:

- Added an option for Mouse Wheel Zoom.

Tamaño: 10 MB
Descarga: Civil War Battles: Campaign Corinth : Patches, Updates, Addons, Downloads (The Patches Scrolls)



Saludos!
 
Hola!

Dead Space 2 PC Patch:

* The Elite Engineering Suit will now appear properly after completing a full-playthrough of the Single Player Campaign.
* Save games will now be recorded, and deducted, properly when playing the Single Player Campaign in Hardcore mode.
* Support for mouse button binding to movement keys & allowing up to 8 mouse buttons + mouse button de-bounce fixes
* Unlocks suit and weapon packs which will now be available at the in-game store at zero cost for players

Tamaño: 41.32 MB
Descarga: Patches and Fixes: Dead Space 2 PC Patch - Demo Movie Patch Download Section - GamersHell.com


Arma 2: Operation Arrowhead v1.57 Patch (Direct2Drive):

- improved netcode (better locality handling)
- 4 new bonus scenarios for owners of the full version of Arma 2: Private Military Company

Tamaño: 415.25 MB
Descarga: Patches and Fixes: Arma 2: Operation Arrowhead v1.57 Patch (Direct2Drive) - Demo Movie Patch Download Section - GamersHell.com


Además, en HardGame2 leemos lo siguiente:

Sony Computer Entertainment y los estudios Polyphony Digital han colgado la actualización 1.07 para su exitoso Gran Turismo 5, pensado principalmente para preparar el juego para el estreno de la competición GT Academy, que arrancará el próximo 4 de marzo. Además de ello, el parche incluye también configurar miniclasificaciones de amigos en algunas pruebas de contrarreloj y derrapes, se han corregido diversos bugs como en el cálculo de puntos de rendimiento, y se permite comerciar con coches cuyo valor supere los mil millones de créditos. Como siempre, para actualizar el juego bastará con arrancar vuestra PS3 conectada a Internet, y la descarga e instalación se realizarán de forma automática.


Saludos!
 
Hola!

Crysis 2 v1.2 Multiplayer Demo Patch: (Parches para las demos xD)

* - “Press Start to Begin” has been changed to “Press Enter to Begin” on the main menu
* - Ping changes in server browser - no ping for anyone now (all 0)
* - Fixed crash if getting force disconnected from a dedicated server (although the force disconnect issue has been resolved anyway)
* - Account creation now works properly
* - G35 headset fix now implemented
* - People not able to sign in with certain characters such as “-“ or “numbers” in their username, now can

Tamaño: 38 MB
Descarga: Patches and Fixes: Crysis 2 v1.2 Multiplayer Demo Patch - Demo Movie Patch Download Section - GamersHell.com


Dragon Age II PC High Resolution Texture Pack:

This will add the option to enable higher detail replacements for most textures in game. A big difference will be noticed on level art especially.

Requirements:
Using high-resolution textures requires a graphics card with at least 1024MB video memory.
Most of the benefits from the Hi-resolution textures will only be seen if you are able to run the game in DirectX 11.

To manually download your new content on the PC:

1. Download the installer from the link below and run it.
2. Run Dragon Age II.
3. Open the Options menu.
4. Select Video options.
5. Check the "Hi-resolution textures" checkbox.

Note: In order to enable the "Very High" setting you will need a video card that supports DX11 and the latest drivers.

Tamaño: 1.08 GB
Descarga: Patches and Fixes: Dragon Age II PC High Resolution Texture Pack - Demo Movie Patch Download Section - GamersHell.com


Saludos!
 
Hola!


Need for Speed: Hot Pursuit - Patch 1.030:

Updates and fixes:

Fixes account for almost half (47%) of the crashes caused by the top 10 problems reported by our users. Specifically, crashes and rendering problems on ATI Radeon X1300, X1550 and X1800 graphics cards have been addressed. Fixes are also included for Intel embedded graphics chipsets such as the Intel GMA 500, Intel GMA 600 and Intel GMA X3000 which are running older graphics drivers.

Another crash bug has also been resolved when running on graphics hardware that does not support DirectX Shader Model 3.0.

Tamaño: 101 MB
Descarga: Need for Speed: Hot Pursuit : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Assassin's Creed Brotherhood - Patch 1.01:

Single Player
- Fixes an issue that prevents the player from accessing the DaVinci Disappearance DLC under certain circumstances.
- Fixes 2 random crashes.
- Fixes an infinite loading problem in the game menu.

Multiplayer
- Fixes a bug where a player may not appear on radar in Assassinate game mode.
- FIxes a bug where the player may get stuck in a white screen in certain conditions.

Tamaño: 39 MB
Descarga: Assassin's Creed Brotherhood : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Dragon Age II - Patch 1.01:

GENERAL

* Se han arreglado los problemas del juego con los equipos de un solo núcleo.
* El juego ya no pide controladores que no existen.
* Se han arreglado los problemas de control que no permitían a algunos jugadores desbloquear correctamente el juego.
* Se ha arreglado un problema con Steam que impedía oír el doblaje tras cambiar de idioma.

Tamaño: 9 MB
Descarga: Choose Language | BioWare Social Network
Mirror: Dragon Age II : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Race 07 - The Official WTCC Game - Patch 1.2.1.4:

Release notes (changelog):

- Updated version to 1.2.1.4

- Added support for seventh gear

- Updated garage setup gearmapping visualization graph to make it adapt dynamically to the car specifications

- Updated HUD revmeter to only show every other digit when reving more than 16000 rpm

- Fixed an issue where a pit window was shown in all sessions instead of race only when mandatory pitstop was enabled

- Corrected an issue in second race session with HUD pitstop menu that didn't display correctly

Tamaño: No disponible
Descarga: Auto-update


Bioshock 2 - Patch 1.4:

Patch Notes
- Fixed unlocalized text in Customize Controls screen.
- Player mouse functionality no longer drops out when the Video Card Driver Warning appears.
- User.ini no longer overwritten when game loads. This should address mouse sensitivity issues as well as many v-sync option bugs.

Tamaño: 165 MB
Descarga: Bioshock 2 : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Saludos!
 
Hola!

Crysis 2 - Day 1 Patch:

Changes

· Server Browser shows incorrect pings - Fixed
· Some matches never initiate - Fixed
· Faster text chat - As speedy as can be
· Console re-enabled - Console has been re-activated
· Cheat detection - Now in place to ensure all users are on a level playing field
· Fix USB headset issues – Current issues have been addressed and fixed
· Fix hologram icon staying on screen after being used - Fixed
· Remove Auto Aim - This has now been completely removed due to overwhelming community feedback

Tamaño: 35 MB
Descarga: Crysis 2 : Patches, Updates,Addons, Downloads (The Patches Scrolls)


Total War: Shogun 2 - Patch 1.1:

Patch update history:

1.0 - Retail release.

1.1 -Deployed. It's a replacement hotfix for the one deployed earlier in the week. It will fix a few minor bugs, including the tutorial camera. It will not feature fixes for multiplayer, which are forthcoming in a later hotfix.

Tamaño: No disponible
Descarga: Desde el propio juego
Enlace: Total War: Shogun 2 : Patches, Updates,Addons, Downloads (The Patches Scrolls)


The Sims Medieval - Patch 1.1.10:

Listado de cambios:
This game update includes and fixes the following:

* New Quest! Contents: Genie – A magical genie in a bottle has been found! Your Heroes could use its power to fulfill their wildest wishes or they could take it upon themselves to free the genie from its abnormally small living quarters. It’s up to you to decide!
* New Quest! Crab Bandit – A mysterious crab monster lives under the town! How will you deal with the beast? The Monarch could coerce it into becoming a powerful new ally or your Blacksmith may have some other, more creative, ideas for it.
* New Quest! Book Burning – Peasants are burning books and you need to stop them! Will you utilize your Bard or Monarch and teach the peasants to read or will your Wizard and Bard scare the peasants into thinking the books are alive through magic?
* Gameplay: Golem no longer becomes invisible in certain situations.
* The Spy will now earn XP for pick pocketing.
* Gameplay: Added more edicts for conquered territories.
* Tuning: Sims now always get a fun buff from WooHooing.
* UI: Arrows now indicate how quickly Quest Performance is rising or falling.
* Gameplay: Can “Watch” stage performances.
* Gameplay: Selected speed preserved when switching modes.
* Gameplay: Reception Hall alternate scene timing adjusted.
* Gameplay: Bards can now make money performing plays.
* FX: Zzz’s no longer continue when Sims WooHoo after napping.
* Text: There is now a message of what items were successfully traded by ship.
* Tuning: Reduced the number of servings for large food portions.
* General: Added Lessons for performing plays and market stalls.
* Gameplay: By Default, Sims will now sleep until they receive the Well-Rested buff.
* Gameplay: You can now discard food that is not finished cooking and start cooking a new meal.
* Gameplay: There is now a 2 hour grace period on the 11:00pm sermon.
* Text: Making bets on the gaming table now show how much money is being bet.
* UI: Traits of Pre-made Sims names can be changed and they now have visible traits when selecting a hero for a building.
* Gameplay: The children of Hero Sims now return home at a reasonable hour.
* Gameplay: Sims can no longer fall asleep when inside the Pit of Judgment.
* Gameplay: Fatal Flaws no longer leave negative buffs when replaced with a Legendary Trait.
* General: Added Lesson for “Patrol road to…”
* Gameplay: Recruited actors now charge a fee.
* Animation: Fixed various animations.
* Gameplay: Religious Sims can pray at Prayer Boxes.
* UI: Adjusted various hovertips.
* Text: TNS announces amount of stolen simoles when mugged.
* FX: Flames FX fixed.
* UI: ‘Add to cart’ button disabled when no items are available.
* UI: Item Stats display when mousing over Blacksmith recipes.
* Tuning: Value of meals scales to remaining portions.
* Gameplay: Fixed ‘exit game’ hangs.
* FX: Fire appears during “Warm Hands”.
* Gameplay: Can’t repeat queue quest socials.
* General: Game doesn’t save cancelled changes.
* Gameplay: Children spar more.
* FX: Leech FX no longer disappear.
* Tuning: Maximum profit values set sold items.
* UI: Various Aspect Panel fixes.
* Gameplay: Unkempt Sims not disgusted by spoiled food.
* UI: “Add Ingredients” grays out when there is nothing to add.
* Gameplay: “Elixir of Allure” gives appropriate buff.
* Audio: Fixed various sound FX
* Gameplay: Can’t call household to eat spoiled meal.
* Gameplay: Autonomous blacksmithing less mistake prone.
* UI: “Eye of the Watcher” button disabled in Kingdom Mode.
* UI: Sound added during “View Edicts.”
* Gameplay: Tired sims can perform necessary interactions.
* UI: Can save display settings during tutorial.
* Gameplay: Priest sub-menu doesn’t show on children.
* UI: ‘Select a Hero’ UI can’t opened in Live Mode.
* UI: UI refreshes when custom designs are removed.
* Gameplay: Constable not deleted if unable to route arrest.
* Gameplay: Food buffs properly overwrite.
* Tuning: The Lovely Lute buff appears after Bard is level 5.
* Gameplay: “Enjoying Music” buff only pushed when music box plays.
* Gameplay: Player told sim is unmarryable before attempting marriage.
* UI: Simoles correctly added during the Filled Coffers ambition.
* Gameplay: “Recently Performed” TNS appears if Bard made Simoles on previous play.
* UI: Made the “Missing Required Object” dialog easier to read.
* Art: Fixed various Z-fighting issues.
* Gameplay: Adjusted “Turn Sim Marker On” maptags.
* Gameplay: Appropriate buffs removed when drinking “Drunk-Me-Not”.
* Gameplay: Listening to an Echo gives appropriate buff.
* Gameplay: Various assorted quest fixes/tuning
* Gameplay: Only Physicians determine baby gender.
* Gameplay: Jacobans negatively impacted when proclamations are torn down.
* Gameplay: Peteran priests can WooHoo.
* Gameplay: Growth Spell cooldown adjsuted.
* UI: XP bar length adjusted.
* UI: Various fixes to wall and floor patterns.
* Gameplay: Threatening Bandits can’t be ignored.
* Tuning: “Steal funds from messenger post” adjusted.
* Tuning: Bandits sword sharpening reduced.
* Gameplay: Unused trade goods remain in the ships’ hold.
* Gameplay: Can’t delete Steve.
* UI: Royal Treasury funds displayed on appropriate buildings.
* Gameplay: Babies can’t be invited to location.
* Gameplay: Sims only react to the Monarch if in their LOS.
* Gameplay: Abner the Transient doesn’t speak about Transients.
* UI: Adjusted Map tag color for Merchant responsibilities.
* UI: Various icon fixes
* Gameplay: XP is now properly rewarded for Tournament of Honor: Sabotage Advorton’s Champion approach.
* Gameplay: Ship interactions no longer disappear after opening the cargo hold, but closing the inventory.
* Gameplay: The “Eye of the Watcher” tutorial no longer times out.
* Gameplay: Field Rations added to recipes.
* Routing: Many inefficient routing paths are now fixed.
* Gameplay: Quest recipe ingredients in Village Shoppe.
* UI: “Ask to Buy” no longer shows up on children.
* Gameplay: More time to win the drinking contest in Tournament of Honor
* Gameplay: Sims can no longer get out of being arrested by cooking food.
* Gameplay: It is now easier to tell who won a Kingball game.
* General: Added toggle option to turn off telemetry.
* UI: Bribery amounts are now displayed.
* Gameplay: Bloodthirsty Sims no longer get the “Lost a Fight” or “Punched in the Face” buffs after performing a non-fighting negative interaction with another Sim.
* Gameplay: Can no longer sell Fountain of Legend quest book.
* Tuning: Absolving and Converting Sims now give greater XP.
* UI: A TNS is now appropriately shown when inviting a Sim over.
* Art: Fixed several instances where TNS messages were showing incorrect thumbnails.
* Gameplay: Sims that have been killed as part of a quest no longer come back to life.
* Tuning: Fewer angelstalon fragments are needed for making angelsguard.
* Tuning: Number of combat levels lost for being wounded has been reduced.
* Gameplay: Impart Wisdom now gives an appropriate buff.
* Gameplay: Game now modified speed changes based on controllable Sims instead of household Sims.
* Tuning: Sims will visit the tavern more often when the barkeep is actually there, working.
* Gameplay: Surgery success rate is now dependent on the Physician’s focus instead of the patient’s focus.
* Gameplay: If two Hero Sims are being controlled, they both gain XP when Practicing Military Strategy With each other.
* Tuning: Gain rates of XP are increased when a Sim is being trained on the training dummy.
* Gameplay: Sims performing the Train interaction on the Practice Dummy now receive XP.
* Gameplay: Combustion Cordial is now a poison.
* Tuning: Merchant can only “Ask to Buy Goods” once per Sim per day.
* CAS: Fixed issue where eye colors no longer update properly when spending long intervals in CAS.
* Furnish Mode: Can no longer Undo when the “Choose Material to Replace” UI is open.
* Gameplay: Fresh food no longer stacks with spoiled food in the inventory.
* CAS: Custom eye colors now properly update the color selection boxes.
* Gameplay: There are now two wedding rings available for sale at appropriate times.
* Gameplay: Fixed Map Tags that point to the incorrect location.
* Gameplay: Objects in inventory can no longer be sold while in use.
* Tuning: Pain points for performing surgery are based only on the worst wound and not on all wounds.
* Tuning: Drunkard Sims no longer need drinks quite as frequently.
* Tuning: The amount of Simoles for the “Make a Bet” interactions were raised.
* Gameplay: Blacksmiths and Merchants now gain the “Made some Simoles” buff when they make a profit.
* General: Saved game is no longer deleted when selecting Save As… just before entering Plan Outfit in CAS.
* CAS: Add Outfit button no longer changes hair color when Planning an Outfit.
* Quests: Fixed markers that showed the incorrect Sim portrait during Quests.
* FX: Realigned the flames on the Jacoban Ceremonial Altar.
* UI: The Village Shoppe now shows the correct quantity of wedding rings in the Sim’s inventory.
* Gameplay: Fixed several situations where Sims can bear children in inappropriate places.
* Gameplay: New quests cannot be taken if the Kingdom does not have a Monarch.
* Gameplay: The achievement “Well-Versed” now correctly completes after the Bard recites 50 poems.
* UI: The quest completion screen will now properly display the amount of XP rewarded relative to your current XP.
* Furnish Mode: Favorites are now saved only to the Favorites folder.
* Gameplay: Monetary reward visual effects now properly show when a Bard performs poetry.
* UI: Bard’s inspiration can now be rearranged in the Sim’s inventory.
* UI: Date stamp added to saved games.
* Furnish Mode: Sim no longer remains transparent after switching to Live Mode.
* UI: Inventory now closes when switching Sims after viewing proposed edicts in the tactical map.
* Gameplay: Stacks of objects can now be properly be sold when dragging them onto the market stall.
* General: User can now appropriately save the game after completing an Ambition and leveling up the “Watcher’s Level.”
* Text: Marked for Death now properly states its origin.
* Text: Fixed text issues in several languages.
* Furnish Mode: Bassinet can no longer be placed in un-routable positions.
* UI: Territory Map text is no longer erased if the territory is clicked on after text entry.
* Furnish Mode: Tactical Map no longer gets stuck when entering Furnish Mode while looking at Edict Results.
* UI: First Sleep interaction is no longer performed if there are multiple in the queue and the first one is cancelled.
* Tuning: Fighting with the Pit Beast now awards XP.
* Gameplay: The NPC now drinks the Prototype Anti-virus after it is administered.
* Gameplay: Simoles from selling at the Village Shoppe now go to the appropriate Sim.
* UI: Fixed situations where the quest button becomes grayed out.
* Gameplay: Sims can now properly join an existing military strategy interaction on the Tactical Map or an existing card table game.
* Gameplay: Can no longer equip armor from previous quests via the Change Outfit interaction.
* Gameplay: Merchants can no longer Ask to Buy Goods or Bribe children.
* Furnish Mode: Fixed cursor state issues when selecting objects.
* Routing: Purchasing crafts will no longer cancel if done from a different lot.
* Gameplay: Sims no longer get stuck at sea if switched out while on the Free Time quest.
* Gameplay: Fixed several situations where Sims get stuck in objects.
* Gameplay: Sims can now remove objects from forges from other lots.
* Gameplay: The controlled Sim now appropriately cheats when user selected the Cheat interaction on the gaming table.
* Furnish Mode: All objects with inventories transfer their goods to the Inventory of the lot owner.
* Furnish Mode: Sims no longer fall through the floor when the camera is on a different floor and the Sim is routing when re-entering Live Mode.
* Gameplay: Fixed several “soft lock” instances due to rapid key clicking.
* Furnish Mode: Can no longer delete required objects from the Family inventory If there isn’t already a duplicate on the lot.
* Art: Fixed various texture issues.
* Gameplay: Sims can no longer perform the Whale Hunt quest interaction without the whaleboat or the harpoon.
* Furnish Mode: Can not place the Puplatice Manual Cabinet into the Household Inventory.
* General: Sims no longer constantly gain XP after performing certain actions.
* Gameplay: Lute no longer displays when cancelling one of two queued up “Perform Song” interactions
* UI: Fixed scrollbar functionality in the Hotkeys window.
* Gameplay: Potentially Fireproof buff properly times out after the Dragon quest.
* Furnish Mode: Household Inventory “Sell All” functions properly.
* Gameplay: Level 1 Wizard can’t use high-level staves.
* Gameplay: Quest ingredients return to inventory if item creation fails.
* Gameplay: Jealous Warlock can duel.

Tamaño: 106/114 MB (Según versión)
Descarga: The Sims 3: World Adventures : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Gothic 3: Forsaken Gods - Patch 2.0:

LIstado de cambios:
Gothic 3 Forsaken Gods
Patch v2.0 by Community Patch Team
March 2011

Legend
"+": Added feature or improvement.
"-": Bug fix, change or removal.


Framework
- Forsaken Gods starts only once at the same time.
- It's not possible to start a new game when there's already a game running.
+ Unintended start of a new game prevented by implementing a confirmation window.
+ Check of the minimum system requirements (shader version and size of the memory) - when the PC system doesn't satisfy the minimum requirements, the game will instantly cancel with an error message.
+ fmodex updated to newer version.
+ Update to newer DirectX 9.0c version.
+ Automatic installation of DirectX 9.0c runtimes - if it hasn't been installed yet.
+ Packed file buffer size improved.
+ Performance improvements.
- Error in vegetation caching corrected.
- Bug corrected where audio system always cached out sound even if property said "no".
- Overlapping data removed from statistics screen (CTRL+S).
- Menu bar in marvin mode is available again.
- Mouse pointer in marvin mode can be moved under Vista 64.
- CheckBox operations corrected.
- Bug in keyboard focus after using a menu resolved.
- Resource cache can't be changed manually anymore, but will be calculated automatically instead.
+ Autodetection of adequate graphic settings improved.
+ At the first start of the game the current desktop screen resolution will be used.
+ Display aspect ratio limitation removed.
+ Display refresh rate limitation removed.
- Changing the "Object details" slider in the menu does not lead to reanimation of the hero anymore.
+ Text language adjustable via audio menu.
+ Version number in main menu moved to a less distracting place.
- The loading screen doesn't flicker anymore.
- Corrected loading behaviour after starting a new game.
- Game doesn't start while the loading screen is still visible.
+ VSync can be (de-)activated via the video menu. (Only works when VSync is selected as "controlled by application" in the driver's menu.)
- VSync does not slow down the loading of savegames anymore.
- Ingame window for scroll texts broadened.
- Creation of mini dumps for crashes disabled by default.
+ Guru log expanded with more information about the memory.
- Guru logs will be saved in the savegame folder, not the Forsaken Gods installation folder.
- Guru resolved which appeared when the hero was hit by a ranged weapon while transforming back to human shape.
- Guru when rendering CubeMaps resolved.
- Guru resolved which appeared when the hero casted "Telekinesis" on an item and somebody else wanted to pick it up at the same time.
- Guru resolved that could appear when starting a "Bring NPC quest".
- Guru resolved that could appear when the player moved particularly quick through the Forsaken Gods world.
- The Guru that could appear after connecting another monitor to the PC is now a regular windows crash ("Could not create singleton").
- Error in calculation of the ingame-time resolved (some corpses were not unspawned, trader inventories were not refreshed).
- Timestamp bug resolved (example: NPCs could burn or be poisoned/frozen forever).
- Problem resolved that made if difficult for the hero to bring certain objects in focus (e.g. the chest on the tower in Ardea)
- Redundant entries removed from ge3.ini.
+ Parameter "Render.DisableFocusNames" in ge3.ini now also disables all scroll message texts.
+ The ingame font art can now be set in the ge3.ini.
- Small change for font issue.
- No "red textures" anymore on graphic cards with shader 2.0a or 2.0b. (But red textures remain with shader 2.0 only cards like Radeon 9500-9800.)
+ Dynamic shader caching to reduce stuttering.
+ World streaming routines taken over from Gothic 3 in version CP 1.74.
- Invisible NPCs who were only used to spawn certain enemies have been replaced by more adequate objects.
+ Subtitles will be displayed if a soundfile is missing, even if subtitles have been deactivated in the ingame options.
- Several hundred unnecessary templates deleted.
- Several missing templates created anew.
- Revolution mechanics from Gothic 3 removed (liberations were not intended in Forsaken Gods).
- Removed parameter "PoliticalSuccessAmount" from quest files.


Savegames
+ To reduce errors when loading and saving savegames, the game will check if enough memory is available. Otherwise loading/saving will be refused.
+ To reduce savegame errors, a temporary savegame is used to save the data, and then the chosen savegame will be overwritten.
+ The savegame number is displayed in the load and save menu.
- Exploit by quicksave while reading a stone tablet resolved.
- Defective savegames with a size of 0 Byte can't be loaded.
- Quickload key deactivated while talking to or trading with a NPC.


Graphics
- Shadow issue fixed that occured on Radeon 4000 graphic cards and above.
- Shadow problem at ambience mushrooms on 7xxx nVidia graphics cards fixed.
- Problem when casting shadows (e.g. on hills) toned down.
- Terrain shadows on faraway trees corrected.
+ Improved shadow quality (shader 3.0 only).
+ Dynamic shadows now fade out by distance.
+ Self shadowing added to light calculation (shader 3.0 only).
- Bug in water reflection in shader 1.4 solved.
- Anisotropic filter corrected.
+ Lensflare effekt can be switched off.
- Fire effects of fireballs exchanged for performance reasons.
- Fireballs don't illuminate their surroundings.
- Movement of leafs and branches corrected.
+ Longleaf pine trees made slightly bushier.
+ New setting "Very High" for object details.
+ New setting "Very High" in "Details" root menu.
+ Slider for vegetation view range implemented.
- Vegetation can also be switched on if the game was started with vegetation switched off.
- Several errors in the lighting of vegetation resolved.
+ Vegetation can now receive dynamic shadows (only when shadow quality is set to "very high").
+ Edge of shore is less grainy, and color of water has been changed.
+ New option "softer water" (only with Shader 3.0 and higher).
+ Chromatic dispersion added to water (only with Shader 3.0 and higher).
- When a weapon hits water, the water waves won't hover diagonally in the air.
+ Grass reacts to the hero's steps.
- Modified gras texture to lessen the flicker effect.
- Eliminated unaesthetic seams at the backside of some NPC's heads and necks.
- Garik's hair is now correctly aligned on his head.
- Numerous holes between the head and the body of various NPCs have been mostly closed.
- Wargs now have black fur and a different eye color.
- Seagull textures corrected.
- Reduced graphical glitches on the "Ancient Beast".
- Wine bottles are red instead of green now.
- The "Potion against diseases" comes now in a grey blue bottle.
- Some missing normal maps added.
- Missing specular maps of axes added.
- Numerous materials corrected, improved or added.
- Numerous textures corrected, improved or added.
- Improved texture placement on numerous models.
- New pictures in main menus.
+ Improved the graphical user interface (GUI).
- Missing separation bar added to skill menu.
- Fixed graphics glitch in trading menu.
+ All icons have been worked over.
- Readability of NPC names etc. improved.
+ Improved Bloom/HDR.
+ Rim lighting integrated in Shader 3.0.
+ Depth of field effect with Shader 3.0 improved.
+ Depth of field performance with Shader 2.0 improved.
+ Heat haze.
+ Soft particles.
+ Specular light improved (Shader 3.0 only).
+ Screen noise (optional).
- Hardware anti-aliasing removed.
+ Edge Smoothing implemented for Shader 2.0 and higher.
+ Improved many shaders.
- Fixed lightning exploit when using animal tranformation scrolls.
+ Leaf subsurface scattering (only with activated Rim Lighting and Shader 3.0).
- One has a slightly better vision during fog.
- Fog is no longer calculated cubical, but globular around the hero.
+ Visual feedback when the hero ist poisoned or has low life energy (optional).


Sound
+ Fire *****le turned audible again.
- Noise level slightly reduced for burning NPCs, transformations, drinking, taking antidote, teleporing, levelup and clicking on empty slots of the inventory. Also for the 'Ouch'-ing of the hero when he is wounded.
+ Opening a door now makes a sound.
+ Sound when drawing melee weapons included.
+ Baskets make another sound than chests.
+ When blessing a weapon, the designated sound is played.
+ Rain and wind can be heard.
+ The waterfalls now have sound.
- Implemented Goblin sounds from Gothic 2.
- Erhang, Rudolph, Soma, Steiner, Tabor, Urbanus, Viet, and an Orc Shaman now have orcish voices in the english and polish speech version, too.
- Troglodytes and the "Ancient Beast" do not make any further sound once they are dead.
- When returning to the main menu, the music won't change anymore.
- Problem resolved where some sounds became unhearable after changing the volume slider for effects and opening an ingame menu.


Animation
- When the hero loses a fight, he will drop the items from his hands. So there won't be any situations anymore where he still stands upright while actually being unconscious.
- If the hero holds a staff in his left hand and takes (e.g.) his bow while running, the hero won't slide over the ground anymore.
- The running animation doesn't stop when the hero takes out or puts away a torch.
- When the hero is transformed to a meatbug, he will now be animated.
- Running animations of female NPCs fixed.
- Numerous NPCs now carry their weapons correctly, e.g. Kan and the troglodytes.
- Number of situations reduced in which NPCs slide over the ground when they draw or put away their weapon.
- Strafing speed of ogres and goblins has been adjusted.
- Wolves, jackals and wargs run a little bit faster now.
- Animation of troglodytes, gargoyles and swamp lurkers improved.
- Animals and monsters collapse, too, when the hero "assassinates" them.
- The hero also tumbles while being hit when he only carries just a torch or staff in his left hand.
- Eliminated some redundant movements at the beginning of the animations for barbecuing, digging, and forging.
- When orcs drink from a bottle while sitting, the correct animations will be played.
- NPCs look towards their target while ****ing their ranged weapon, instead of aiming for the ground.
- The hero doesn't lie too deep in the water anymore while swimming.
- Human NPCs now perform the adequate animations at alchemist benches.
- Animations of the "Crazy Birdman" have been fixed.
- Attached the chain on Kan's armor to his chest plate.
- Dylan's face does not flicker through his face while talking anymore.
- Ogit moves his lips while talking.
- The player's hair does not flicker through the helmet of "Rhobar's Armor" anymore.
- Clipping of shields equipped to "Rhobar's Armor" heavily reduced.
- Clipping of shields that are worn on the arm reduced.
- Reduced clipping of weapons on the back of the hero's standard armor.
- Decreased clipping of the Dark Mage's robe.


Dialogs
+ Several missing speech outputs added, mainly in German.
- Due to missing speech outputs, several dialogs have been redesigned as good as the existing material allowed.
- Some dialogs deleted due to missing speech output, e.g. with Drud, Tabor, Thorus and Cornelius.
- Some dialog lines have been delegated to other NPCs because they were recorded by other voice artist.
+ Some short dialogs (re)activated, e.g. with Khalil and some NPCs in Gotha.
- The hero won't automatically talk to Ekhad and several other NPCs anymore.
- NPCs don't approach the hero anymore when actually he should approach them.
- It's not possible anymore to select the lines of NPCs (e.g. Ritt's, Tabor's, or Yohann's) in the dialog menu.
- The hero doesn't say the lines of NPCs and vice versa.
- Several unlogical statements corrected, e.g. when talking with Kan.
- NPCs like Dylan, Anton, Lennard, Raik, Linkhart, Ian, and others won't end the conversation so often now if there are still other topics to talk about.
- Bug in forced dialog aborts fixed.
- Bug in refusal dialogs fixed.
- Dialog repetitions during several conversations deleted.
- Wrong (duplicate) German voiceover of Brennus corrected.
- When Kan rejects Gabriel's gold by saying "Take it away! I don't want it!", he now actually gives it back to the hero.
- The hero hands out five portions of fried meat to Jenell as demanded instead of one portion of raw meat. Accordingly, Kendl will hand out five portions of fried meat to the hero.
+ Garik and the masters of the arenas of Silden, Geldern, and Trelis will give at least a short comment now while handing over the reward for the last arena fight.
- Dialog logic of the arena combatants in Silden, Geldern, and Trelis corrected.
- Dialog order with Garik corrected.
+ Dialog with Milten after the summoner's death improved.
- Revised dialogs of the quest "Imprisoned".
- Several problems in dialogs with Boris have been corrected.
- Some dialogs with Inog have been ordered.
- Inadequate cavilling of Oelk during the birdman quest corrected.
- Some of Ignatuis' lines during the quest "Collect the Gatekeeper tax" deleted because they refer to a completely different progression of events.
- Dialogs with Segfried, Sindri, Conz, and Hildur redesigned.
- It's possible to report Barnabas about Antons amnesia without having to talk to Anton again after using the magic spell on him.
- The hero can't ask Marc about Lee while Marc is still "sick".
- Osch won't call the Cor Kalom chalice a "cauldron" anymore.
- Dylan will join Hamlar's carawan to Silden. After that, the hero can talk about Dylan to the thief of Faring.
- The hero can't talk about Hubterus to the thief of Faring while he escorts Hubertus's wife from Vengard to Faring or back.
- The hero has to talk to Kazus, too (in addition to Khadim, Khalil), before he can talk about Faring's traders to the thief of Faring.
- Before the hero can talk about Hamlar to the thief of Faring, he actually has to have met Hamlar.
- Dialog options have been shortened if they were to long for the dialog menu.
- The dialog option "There you are. Five letters of recommendation. Do I have your trust now?" with Anog doesn't appear twice in the dialog menu.
+ Storyhelper (sh) has some story related dialog options.
- Different speech for Steiner.
- At the end of the game, the hero won't repeat the sentences that will be heard during the following video anyway.
+ Humans and orcs now say a short comment again after the hero told them: "Go back now!".
- Inappropriate comments of friendly NPCs about the hero's victories corrcted.
- Missing voices added to some NPCs.
+ Subtitles are available now when the hero reads out what he finds at book shelves and stone tablets.
- Added lip synchronisation files to all speech outputs.
- NPCs don't start to talk to the hero while he is jumping.
- Info files removed that have never been available in the game anyway.
- Info files partially standardized, several superfluous entries discarded.
- Info files expanded: CondHasSkill, CondPlayerKnowsNot, CondWearsItem, CondPlayerParty, InfoScript command "Erase", recognition of CondItemAmounts=0.


Quests
- The end of the game won't be triggered in a dialog with Gorn anymore. Instead, the hero has to take place on the throne of Vengard.
- The quest "Rescue Three Paladin from Kapdun" has been deleted, because it was nearly a copy of the quest "Theodor wants the scouts brought back to Vangard peacefully without the use of force".
- The quest "Kill Gorn and Thorus" has been deleted, because it ended the main story line.
+ New quest "The invocation of the beast" added to solve problems with the quest "The summoner must die".
+ New quest "A mighty sword" added.
+ Most of the quest names and descriptions were changed.
+ Revised kind and amount of attribute bonuses for solving quests.
+ Changed gold rewards for a few quests.
+ Quests where the hero has to kill somebody can't be completed successfully anymore if the quest giver dies. Example: The quests "Save orcs from Paladins" etc. will fail if Olis dies.
- Bug resolved where spell-related quests couldn't be solved if the hero used up the last scroll.
- Spell-related quests can now only be solved after the hero was actually told to use this spell.
- The quest "Urbanus needs Kan's permission" will still be solvable after bringing Morg to Urbanus.
+ Quests where the hero has to follow NPCs can be reactivated after the hero followed another NPC.
- If the quest "Anog and the 5 letters of recommendation" has been solved, it's impossible to activate previously unstarted subquests of Anton, Boris, Cornelius, Jurgen, and Oelk.
- Problem in the calculation of the needed amount of gold for the quests "Errol wants to see money" and "Buy your freedom from Ignatius" removed.
- The NPC "Father" in Geldern also hands out a reward if the hero already defeated the four mine worker before the father asked him to do so.
- Jurgen will also give his reward for the quest "Kill Tahbert's cows" if the cows have already been killed before Jurgen told the hero to do so.
- It's not necessary to kill ten of Tahbert's cows for the quest; seven are enough.
+ The hero won't receive duplicates of Garik's sword and a Nordmarian armor from Soma, but instead ne, unique items.
+ When Osch sends the hero to Kosar, he'll give him a box with goods instead of several single items.
+ Martel's reward for the quest "Martel's orc problem" depends on the hero's bow skills.
- Solviq hands over the "Amulet of the elements" as a quest reward now instead of the old amulet.
- Ignatius hands out the mentioned mana potions to the hero after the quest "Mana plants for Ignatius".
- Ignatius hands out the mentioned health potions to the hero instead of health plants after the quest "Health plants for Ignatius".
- Cornelius hands out potions (instead of gold) as promised for the firenettles.
- Conz hands out the healing potions he mentions as reward for "Take care of Asdis".
- If the hero wins against the fourth recruit in the arena near Gotha, Garik will give him the same reward as for the other training fights.
- The hero hands over the items Cor Kalom, Cornelius' recipe, Kazus' key, Khadims key, Khaifs key, Khalifs key und Khalils key only once to the quest giver.
- To solve the quest "[Bring Theodor die Artefakte aus Ardea]", the hero also needs Segfried's necklace.
+ After Anton's death the hero can collect Anton's taxes from Isabelle.
- Before the hero can give Anog the taxes, he has to collect them first.
- Sequence of events during the quest "Imprisoned" corrected.
- You'll need to kill Asdis now during the quest "Take care of Asdis", knocking him down is not sufficient anymore.
- Segfrieds quest will not be solved by simply taming a wolf. Instead, the hero has to deliver the wolf to Segfried.
- The quest "Segfried needs a tame wolf" will not be blocked or cancelled if the hero kills a wolf.
+ The hero will now certainly find a living wolf somewhere near Ardea if he agrees to tame a wolf for Segfried.
- The quest "Talk to the watermage" will be solved now if the hero actually talks to the watermage and not if Kan dies.
- The quest "Theodor's scout force must come back" will now be solved when talking to Theodor instead of talking with one of the scouts.
- To get the five undigested fire nettles for Egidius, the hero has to kill five Troglodytes now.
- The "undigested fire nettles" for Cornelius can only be found inside the five scavengers that are spawned for the particular quest.
- The hero has to actually lose against Corrado in battle now to succeed his quest.
- Problems during the quest with the orc shaman in Montera fixed.
+ The hero now has the choice to accept or ignore the quest "Galin wants to go to his wife first".
+ It's possible cancel some of Ignatius' quests and work earlier for Garik instead.
- To solve the quest "Potions and weapons for the camp at Montera", the hero has to own the needed items.
- It's possible to solve the quest "Stop the bandit attacks" even if the hero already looted Dylan's amulet beforehand.
- Oelk's quest can only be succeeded if the hero bribed or defeated the birdman.
- If the hero bypasses Khadim's guards and talks to Khadim without having solved the quest "Bring women for Khadim's guards", this quest will be cancelled.
- If the hero agrees to "Kill Tila and her lover", the quest "Kill Gerrell" will be cancelled.
- If Kan's prisoner is brought directly to Gabriel, the now unresolvable quest "Galin wants to go to his wife first" will get cancelled.
- The quests "Anton shall forget" and "Barnabas hasn't paid his dues" can't be solved both now.
- If Silvester, Nicholas, Rudolph, or Garan dies before the hero could ask questions about the black mage, the quest "Get information about the black mage" will fail.
- The destination point of the quest "Hubertus's wife wants to go shopping in Faring" was moved to the lower part of the town.
+ The Armor you need to get during the quest "Hubertus's wife wants to go shopping in Faring" can now be bought from Kendl.
- The hero will be attacked by all bandits unterneath Geoff's farm now during the related quest.
+ If the hero is told to bring back Isabelle to her tavern, she will find the way to her destination now.
+ The orcs in "Boris goes hunting bisons" will arrive earlier, Boris himself will arrive later.
- The seagulls will disappear from Oelk's hut during the according quest.
- Unused and buggy parameter "CancelDistance" deleted from quest files.
- Quest files removed that have never been available in the game anyway.


Experience points
+ The hero gets experience points for pickpocketing.
+ Less experience points for killing harmless animals like rabbits, snakes, cows etc.
- Solving a quest always provides experience points now.
- Removed additional experience points that were pointlessly given during the dialogs in which the quest was resolved successfully anyway.
- The Black Troll now is stronger than regular trolls. When the hero kills it, he will receive +700 experience.

Tamaño: 1.4 GB
Descarga: Gothic 3: Forsaken Gods : Patches, Updates, Addons, Downloads (The Patches Scrolls)



Saludos!
 
Última edición:
Hola!

Call of Duty: Black Ops (Patch 25/02/2011):


* Improved stability for Zombies, Multiplayer, and Dedicated Servers.
* Fixed server hitching when client is kicked for inactivity.
* Added server browser Filter for DLC.
* Quickmatch will prioritize servers running only the maps you own.
* Addressed various MP and Zombies exploits.
* Addition of the “Dolly Cam” editing mode in Theater.
* Improved reliability of Recent Game films saving properly.
* Connectivity improvements for Zombies.
* Added ability to remove Counter Spy-Plane effects with the Jammer.
* Players that put an enemy into Second Chance are now credited with a kill when the downed player is killed or takes the 'coward's way out'.
* Players will no longer receive any “hitmarkers” for shooting friendly equipment.
* Addressed an issue with switching classes while using a Chopper Gunner / Gunship.
* Disable player movement sounds when Ninja perk is equipped.
* Players can no longer “spawn tube” with the China Lake at the beginning of a match.
* Additional fine-tuning of audio levels for bomb plants/defuses.
* Headshot “ping” is now only audible if enemy dies.
* Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
* Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
* RC-XD adjustments.
* Addressed an issue with calling in Chopper Gunner / Gunship immediately after being shot down from a previous one.
* Various improvements to Multiplayer and Zombies leaderboards.

Tamaño: No disponible
Descarga: A través de Steam
Enlace: Call of Duty: Black Ops : Patches, Updates, Addons, Downloads (The Patches Scrolls)

Left 4 Dead 2 (Patch 24/03/2011):

* Encore mutation: Last Gnome On Earth
* Cold Stream
o Fixed audio cache's for into/outro audio
o Fixed spawning outside of safe rooms on map transitions

Tamaño: No disponible
Descarga: A través de Steam
Enlace: Left 4 Dead 2 : Patches, Updates, Addons, Downloads (The Patches Scrolls)

StarCraft II: Wings of Liberty - Patch 1.3.0:

Listado de cambios:
General


* Leagues & Ladders
o A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
+ Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
+ The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster page.
o The bonus pool has been reduced for arranged teams.
o Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
+ This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
+ Players can still utilize any bonus points they previously accumulated.
+ The hidden ratings used to determine player promotions and demotions will continue to update during the lock; however, these ratings will only be used for match-making until the new season begins.
o Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season page.
o New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
o Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.



* Join Custom Game
o Several improvements have been made to the Join Custom Game section:
+ The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
+ Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
+ Games are now organized into several pages to make finding your desired game type easier:
# Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
# Most Popular: Shows all game types, with the most played games sorted to the top.
# By Category: This page allows you to browse through Custom Games based on Category.
# Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
# Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
# Recently Played: The last several games you’ve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
# Bookmarks: Use this page to view your Bookmarked maps.
+ A search option has been added to the Join Custom Game interface.



* Observer and Replay UI

o New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
+ Player Name Panel: Displays the players' name, team color, race, and supply count.
+ Stat Comparison Panels: Shows a head-to-head comparison of players' resources, army supply, units killed, or APM.
o In 1v1 observed games, both players’ resource rows are shown in the upper right at the same time.
o The main game UI can now be hidden/shown via hotkey.
o You can now toggle between player unit colors and team unit colors when watching a replay or observing.



* Game Options
o A new Control page is available from the Options menu. You'll find Mouse, Keyboard and Scrolling options within this new page.
o A new menu option is available in the Gameplay page to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
o The existing menu option under the Gameplay page for Menu Bar Buttons now also supports hiding the Menu Bar.



Balance


* GENERAL
o Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).



* PROTOSS
o Mothership
+ Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
o High Templar
+ Khaydarin Amulet upgrade (+25 starting energy) has been removed.
o Zealot
+ Charging Zealots will now hit fleeing targets at least once.


* TERRAN
o Battlecruiser
+ Movement speed increased from 1.406 to 1.875.

o Bunker
+ Build time increased from 35 to 40 seconds.

o Ghost
+ EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.

o Tech Lab
+ Stimpack upgrade research time increased from 140 to 170 seconds.


* ZERG
o Infestor
+ Fungal Growth
# Stun duration decreased from 8 to 4 seconds.
# Damage increased by +30% vs. armored units.

Tamaño: 348 MB
Descarga: StarCraft II: Wings of Liberty : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Saludos!
 
Hola!

Crysis 2 - Patch 1.2.0:

List of changes
• Further improved anti-cheat measures
• Fix for spurious characters appearing when initiating text chat
• Fix for Chatlog doesn't disappear after kill cam
• Fixed occasional login issues
• Changed VOIP defaults
• Fixed some UI aspect issues on multiple monitors
• Added option for crouch toggle in MP & SP
• Fixed a bug where players lost Nano Catalyst points after restarting the game
• Filter settings in server browser are now retained
• Default player count required to start a game from the lobby lowered to 4
• Fixed issue related to “Deleting Reference Counted Object Twice” error that appeared for some users with strict router/firewall settings
• Fixed issue of not being able to melee after dying
• Fixed issue where some video cards were being stated as unsupported ("Nano catalyst bug")

Tamaño: 40 Mb
Descarga: Crysis 2 : Patches, Updates,Addons, Downloads (The Patches Scrolls)


The Sims Medieval - Patch 1.2.3:

This game update includes and fixes the following:

* The security wall building placement issue – where reaching level 7+ caused a big wall to come in crashing a ton of laptop users.
* The mirror/bathroom issue in the throne room – this was also a common problem for laptop users.

Tamaño: 106/115 MB (según versión)
Descarga: The Sims 3: World Adventures : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Need for Speed: Hot Pursuit - Patch 1.040:

* Fixed crashes on boot on certain configurations of Windows (including when Windows Speech Recognition is installed)
* Fixed deadzone issues on Steering Wheels and XInput controllers
* Fixed black textures in some parts of the world when High Resolution Textures are disabled
* Fixed crash when a controller is unexpectedly disconnected
* Fixed crash when loading certain invalid controller configuration files

Tamaño: 101 MB
Descarga: Need for Speed: Hot Pursuit : Patches, Updates, Addons, Downloads (The Patches Scrolls)


StarCraft II: Wings of Liberty - Patch 1.3.1:

Bug Fixes


* Fixed an issue where, in some situations, players would not be notified they received an achievement.

* Fixed an issue where the Leagues & Ladders showcase boxes were not updated correctly.

* Fixed an issue where, under certain circumstances, the “Return to Game” button in the main menu would not function properly.

* Fixed an issue where the new observer UI features would not function correctly on custom maps.

Tamaño: 371 MB
Descarga: StarCraft II: Wings of Liberty : Patches, Updates, Addons, Downloads (The Patches Scrolls)


ArmA 2: Operation Arrowhead - Patch 1.59:

This update also bring the following improvements:
- Significantly improved convoy and driving AI behaviour
- Numerous combat AI enhancements and fixes
- Enhanced vegetation rendering
- Improved commanding interface
- Several MP security fixes


Fixed:
- Su-34 crashed after take-off when player was a gunner
- Crash after UI navigation Options > Audio Options > Auto adjust > Cancel
- Regular check no longer done for players not fully ingame to prevent timeouts during mission loading.
- Helicopter did not take off when engine was off and enemies nearby.


Optimized:
- FPS in some scenes when looking through a scope into forest.


Improved:
- Quick commanding menu now allows the ordering of multiple units to engage or fire at the same time.
- Faster Signature checks server side.
- Only the first AI unit in each formation reports its position on Report Status.


Changed:
- Manual vectoring control in autohover mode with analogue throttle using Flaps actions.

Tamaño: 528 MB
Descarga: ArmA 2: Operation Arrowhead : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Painkiller: Redemption - Patch 1.03a:

The major changes include:

- Fixed some map design flaws and glitches like slowly closing doors and points where you can "leave" the level
- Fixed random crash on map loading with script error or no error caption
- Fixed 1st map glitch when player was unable to collect all items and destroy some items
- Fixed "Multisamling" word in graphic options. Now It's correctly named "Multisampling"
- Fixed several smaller bugs and crashes in engine
- Removed pillars in the area of the Endboss
- Tweaked AI of Endboss
- Improved shadows on last map

Tamaño: 111 MB
Descarga: Painkiller: Redemption : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Age of Conan - Patch 2.1.7:

Update Notes 2.1.7 - 30th of March

* The time remaining on learning a new AA feat is now again displayed correctly. This should fix an issue where some players had AA feats awarded to them prematurely before the actual time had run out.
* Resolved an issue which caused guild city and massive PvP playfields to create latency issues when starting the playfield.

Tamaño: No disponible
Descarga: Auto-update
Enlace: Age of Conan : Patches, Updates, Addons, Downloads (The Patches Scrolls)



Saludos!
 
Hola!

Assassin's Creed Brotherhood - Patch 1.03:

Patch 1.02 fixes
Single + Multiplayer
- Fixes an issue that prevents user settings and game progress from being saved if the user's Windows login name contains unicode characters.
- Fixes an issue where users could not add friends whose name contains dot characters.

Multiplayer
- Changed network communication port from 1000 to 7917 in order to fix connection issues caused some ISPs' restrictions.

Tamaño: 39/74 MB (según versión)
Descarga: Assassin's Creed Brotherhood : Patches, Updates, Addons, Downloads (The Patches Scrolls)


Warhammer 40,000 - Dawn of War II: Retribution - Patch 3.14:

Listado de cambios:

3.14 Release Notes

Bugs

* Fixed an issue that could cause victory points to display the wrong team colours in observer mode
* Fixed an issue that could cause the Kommando Nob to drop stun bombs at inappropriate times
* Fixed an issue that was preventing Providence from affecting Fleet of Foot
* Fixed an issue that prevented the Carnifex from being able to charge while group selected with a Tyrant Guard
* Fixed an issue that prevented Farsight from revealing units cloaked by Tzeentch Heretics' worship
* Fixed an issue that allowed the Lictor Alpha with Feeder Tendrils to regenerate health while attacking a Sentinel
* Fixed an issue that prevented Warp Spiders from teleporting when group selected with the Warp Spider Exarch
* Fixed an issue that caused Autarchs killed by a Plague Champion's Plague Sword to be revived as Space Marine zombies
* Fixed an issue that prevented the Lord General from playing his melee animation after being upgraded with any weapon wargear
* Added a missing power point icon to the (2p) Ashes of Typhon preview map on the loading screen
* Waaagh! is no longer rewarded for killing a Stormboy with Bommaboyz
* Fixed an issue that was preventing the setup icon from appearing on the decorator for Noise Marines who have been upgraded with a Blastmaster
* Added new effects to 'Ard Boyz and Use Yer Choppas!



New Content

* Added 12 new Last Stand achievements
* Added Thunder Hammer Last Stand wargear to the Space Marine Captain
* Added Lightning Claw Last Stand wargear to the Space Marine Captain
* Added Laughing Stave Last Stand wargear to the Eldar Farseer
* Added Mantle of Malan'tai Last Stand wargear Eldar Farseer
* Added The Black Plate Last Stand wargear to the Imperial Guard Lord General
* Added Duelist Honors Last Stand wargear to the Imperial Guard Lord General
* Added Behemoth Claw Last Stand wargear to the Tyranid Hive Tyrant
* Added Rending Stranglethorn Last Stand wargear to the Tyranid Hive Tyrant
* Added Leaky Armor Last Stand wargear to the Ork Mekboy
* Added Zzap Knife Last Stand wargear to the Ork Mekboy
* Added Accursed Idol Last Stand wargear to the Chaos Sorcerer
* Added Cataclysmic Hellblade Last Stand wargear to the Chaos Sorcerer



Balance Updates

Space Marines
Force Commander
* Force Commander Iron Halo reduced from 120/30 to 100/20
* Force Commander Teleport energy cost reduce from 60 to 50
* Force Commander Flesh Over Steel energy cost reduced from 80 to 40

Apothecary
* Apothecary Sanguine Sword power cost reduce to 100/20
* Master-Crafted Bolter Full Auto ability now does decrease damage when knocking back enemies from 60dps to 50dps.

Scouts
* Scout Sniper upgrade req cost reduced from 150 to 90
* Scout Sniper reinforce to 35/6

Tactical Marines
* Tactical Marines Cost Reduce from 500 to 450

Land Raider
* Landraider cost increase from 700/180 to 800/200



Tyranids
Spore Mines
* Spore Mines now give 5 red resource points to a player who kills them
* Spore Mine Detonation recharge time increased from 4 to 5

Venom Brood
* Venom Brood Cost Reduced to 300/10

Swarmlord
* Swarmlord Reduced hitpoints from 2000 to 1700



Orks
Kommando Nob
* Assassinate can no longer target Sentinels

Tankbustas
* TankBusta Cost reduced from 300/15 to 300

Stikbommaz
* Stikbomb Waagh! Cost reduced from 16 to 10
* Stunbomb Waagh! Cost reduced from 40 to 20

Looted Tank
* Changed damage type from pvp_autocannon to pvp_explosive



Chaos
Plague Champion
* Increase the range of the decay aura from Icon of Nurgle from 12 to 22

Chaos Lord
* Let The Galaxy Burn ability range decrease from 50 to 40

Chaos Havocs
* Havoc Autocannon damage type change from autocannon to pvp explosive
* Havoc Autocannon cooldown reduced from 3 to 0
* Havoc Autocannon area of effect increased from 2.5 to 3
* Altered area of effect damage modifiers on Havoc Autcannon



Imperial Guard
Inquisitor
* Inquisitor will switch to ranged stance when upgraded with her Crossbow or Inferno Pistol
* Inquistor Health increase from 640 to 720
* Inquisitor Crossbow damage increase from 45 to 50
* Inquisitor Inferno Pistol damage increase from 80 to 100

Lord General
* Lord General Grenade Launcher increase cooldown from 2.25 to 3.50

Heavy Weapons Squad
* Autocannon damage type changed from autocannon to pvp explosive
* Removed on-hit effect that reduced cooldown from Autocannon
* Autocannon cooldown decreased from 1.5 to 0
* Autocannon damage increased from 45 to 55
* Altered area of effect damage modifiers of Autocannon

Catachan Devils
* Catachan Devils Explosive Shot Increase energy cost to 50
* Catachan Devils Ol Reliable energy cost reduce to 55
* Catachan Devils Shogun Damage reduce from 25 to 20
* Catachan Devils Upkeep reduced from 0.01275 to 0.0085

Ogryn Squad
* Ogryn Cost Reduce from 500/100 to 450/90

Storm Trooper Squad
* Stormtroopers now have infiltrate by default, recon kit upgrade removed

Manticore
* Manicore Rocket against building modifier reduced from 3 to 0.7

Leman Russ
* Leman Russ Cost Reduced from 600/150 to 500/125



Eldar
Warp Spider Exarch
* Warp Spider Default range damage reduce from 46 to 40
* Warp Spider Exarch Improved Targeters cost increase from 100/30 to 130/35
* Warp Spider Exarch Phase Shift ability now disables retreat for him till the ability is done

Farseer
* Farseer Spirit Stone cost increase from 100/25 to 120/30
* Farseer Fortune Armour cost increase from 100/25 to 110/25
* Farseer Ghosthelm now displays a helmet on the Farseer when purchased

Rangers
* Ranger Pathfinding Gear cost increase from 45/10 to 55/15
* Ranger Infiltrate ticks more energy from 1 to 1.5

Autarch
* Autarch Fusion Gun moved to tier 3
* Autarch Shield buffer changed from 0.2 to 0.25
* Autarch spawning grenade damage reduced from 260 to 180

Warp Spiders
* Warp Spiders Teleport now begins on cooldown
* Warp Spiders Teleport cost increased from 30 to 35

Tamaño: No disponible
Descarga: Disponible a través de Games for Windows Live & Steam
Enlace: Warhammer 40,000 - Dawn of War II: Retribution : Patches, Updates, Addons, Downloads (The Patches Scrolls)

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