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Crysis: Ajustes y rendimiento

XALIAS

Well-Known Member
Bien Inaguro esta Seccion, y como no con el Crysis...

Bien para los que Aun quieran mas posibilidades para poder Ajustar y mejorar el rendimiento del Crysis, os extraigo del Foro Oficial de Crysis los Codes de la consola del juego para poderlo tocar un poco.

- Abrir la consola en el juego: pulsa en el menu de inicio la tecla º.

- Mostrar FPS en el juego: escribir r_displayinfo 1 en la consola.

- Quitar la peliculas de introduccion: Ve al directorio \Game\Localized\Video y renombra los archivos .sfd (por ejemplo, a ._sfd), excepto el archivo bg.sfd que es el fondo del menu principal in game. Esto elimina todas las peliculas y va directo al menu mucho mas rapido.

- Forma de activar los efectos DX10 en DX9:
No hace falta parche para esto. Hay que poner los settings del juego en HIGH en el menu, despues hay que editar cada archivo .cfg de \Archivo de programas\Electronic Arts\Crytek\Crysis SP Demo\Game\Config\CVarGroups (excepto sys_spec_full.cfg) de forma que copies todos los settings bajo el 4, en la parte de arriba, y lo pegues sobre todo lo que hay bajo el [3], a continuacion de este, en el fondo de cada archivo .cfg.

- Añadir/customizar los comandos de la consola en un archivo personal de configuración: crea un archivo llamado System.cfg y situalo en el directorio donde esté instalado el juego (por defecto: \Program Files\Electronic Arts\Crytek\Crysis SP Demo). Dentro de este archivo, puedes añadir varios comandos, por ejemplo si quieres mantener el post procesado en HIGH en el juego, pero desactivar solo el motion blur, introduce lo siguiente en el archivo system.cfg: r_MotionBlur=0

Aqui dejo algunos comandos que han dejado en los foros de tweakguides que parece ser que estan relacionados con algunos efectos que parece que solo se puden activar en la opción Very High, pero que si modificamos manualmente metiendolos en el archivo system.cfg podemos tener activados.

- r_UsePom=0/1: Incrementa ligeramente las texturas del terreno.

OFF:Captura
ON:Captura

- r_SSAO=0/1: Referente a las self-shadows, parece que define mejor las sombras del entorno.

OFF:Captura
ON:Captura

- r_VegetationSpritesTexRes =64/128: Referente a la resolucion de las texturas en la vegetacion distante. En la vegetacion cercana al jugador parece que no se aprecia.

64: Captura
128: Captura

- e_water_ocean_fft=0/1: Controla el efecto de las olas.

OFF:Captura
ON:Captura

Lista de los 1600 comandos que se pueden introducir en la consola del juego.

Para introducirlos, hay que añadir con_restricted=0 al archivo system.cfg, y se podran usar dichos comandos en la consola, de modo que es posible probarlo in game antes de que sean aplicados al archivo system.cfg. Y si por ejemplo queremos que al comenzar siempre nos muestre los FPS, escrbiremos una linea en el archivo System.cfg que ponga: r_displayinfo=1, y si queremos desactivarlo ponerle un cero.

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 g_enableAlternateIronSight
 g_enableFriendlyFallAndPlay
 g_enableIdleCheck 
 g_enableitems
 g_enableloadingscreen
 g_enableMPStealthOMeter 
 g_enableSpeedLean
 g_enableTracers
 g_energy_scale_income 
 g_energy_scale_price
 g_fallAndPlayThreshold
 g_fraglead 
 g_fraglimit
 g_friendlyfireratio
 g_frostDecay
 g_godMode
 g_goForceFastUpdate
 g_grabLog 
 g_groundeffectsdebug
 g_joint_breaking
 g_language 
 g_localPacketRate
 g_meleeWhileSprinting
 g_minplayerlimit 
 g_minteamlimit
 g_MPDeathCam
 g_mpSpeedRechargeDelay 
 g_playerFallAndPlay
 g_playerHealthValue
 g_playerInteractorRadius 
 g_playerLowHealthThreshold
 g_playerRespawns
 g_playerSuitArmorModeHealthRegenTime 
 g_playerSuitArmorModeHealthRegenTimeMoving
 g_playerSuitEnergyRechargeDelay
 g_playerSuitEnergyRechargeTime 
 g_playerSuitEnergyRechargeTimeArmor
 g_playerSuitEnergyRechargeTimeArmorMoving
 g_playerSuitEnergyRechargeTimeMultiplayer 
 g_playerSuitHealthRegenDelay
 g_playerSuitHealthRegenTime
 g_playerSuitHealthRegenTimeMoving 
 g_pp_scale_income
 g_pp_scale_price
 g_preroundtime 
 g_procedural_breaking
 g_proneAimAngleRestrict_Enable
 g_proneNotUsableWeapon_FixType 
 g_PSTutorial_Enabled
 g_punishFriendlyDeaths
 g_quickGame_debug 
 g_quickGame_map
 g_quickGame_min_players
 g_quickGame_mode 
 g_quickGame_ping1_level
 g_quickGame_ping2_level
 g_quickGame_prefer_favorites 
 g_quickGame_prefer_lan
 g_quickGame_prefer_mycountry
 g_radialBlur 
 g_ragdollDistance
 g_ragdollMinTime
 g_ragdollPollTime
 g_ragdollUnseenTime
 g_resetActionmapOnStart
 g_revivetime 
 g_roundlimit
 g_roundtime
 g_showIdleStats 
 g_showUpdateState
 g_show_laptop_status
 g_show_laptop_status_test 
 g_skipIntro
 g_spectate_TeamOnly
 g_spectatorcollisions 
 g_stanceTransitionSpeed
 g_startFirstTime
 g_suddendeathtime 
 g_suitArmorHealthValue
 g_suitCloakEnergyDrainAdjuster
 g_suitRecoilEnergyCost 
 g_suitSpeedEnergyConsumption
 g_suitSpeedEnergyConsumptionMultiplayer
 g_suitSpeedMult
 g_suitSpeedMultMultiplayer
 g_teamlock
 g_tentacle_joint_limit 
 g_timelimit
 g_tk_punish
 g_tk_punish_limit 
 g_tree_cut_reuse_dist
 g_trooperBankingMultiplier
 g_trooperProneMinDistance 
 g_trooperTentacleAnimBlend
 g_useProfile
 g_VisibilityTimeout 
 g_VisibilityTimeoutTime
 g_walkMultiplier
 hit_assistMultiplayerEnabled 
 hit_assistSingleplayerEnabled
 hr_dotAngle
 hr_fovAmt
 hr_fovTime
 hr_rotateFactor
 hr_rotateTime
 hud_alienInterferenceStrength
 hud_aspectCorrection
 hud_attachBoughEquipment 
 hud_binocsScanningWidth
 hud_chDamageIndicator
 hud_colorLine
 hud_colorOver
 hud_colorText
 hud_crosshair 
 hud_crosshair_enable
 hud_ctrlZoomMode
 hud_ctrl_Coeff_X
 hud_ctrl_Coeff_Z
 hud_ctrl_Curve_X
 hud_ctrl_Curve_Z 
 hud_enableAlienInterference
 hud_faderDebug
 hud_godFadeTime 
 hud_mpNamesDuration
 hud_mpNamesFarDistance
 hud_mpNamesNearDistance 
 hud_nightVisionConsumption
 hud_nightVisionRecharge
 hud_onScreenFarDistance 
 hud_onScreenFarSize
 hud_onScreenNearDistance
 hud_onScreenNearSize
 hud_panoramicHeight
 hud_radarBackground
 hud_radarJammingEffectScale
 hud_radarJammingThreshold
 hud_radarScanningDelay
 hud_showAllObjectives 
 hud_showBigVehicleReload
 hud_startPaused
 hud_subtitles 
 hud_subtitlesDebug
 hud_subtitlesFontSize
 hud_subtitlesHeight 
 hud_subtitlesQueueCount
 hud_subtitlesRenderMode
 hud_subtitlesShowCharName 
 hud_subtitlesVisibleCount
 hud_voicemode
 h_drawSlippers 
 h_turnSpeed
 h_useIK
 int_moveZoomTime
 int_zoomAmount
 int_zoomInTime
 int_zoomOutTime
 i_auto_turret_target
 i_auto_turret_target_tacshells
 i_bufferedkeys 
 i_debug
 i_debuggun_1
 i_debuggun_2 
 i_debug_mp_flowgraph
 i_debug_projectiles
 i_debug_sounds 
 i_debug_turrets
 i_debug_zoom_mods
 i_forcefeedback 
 i_iceeffects
 i_lighteffects
 i_lying_item_limit 
 i_mouse_accel
 i_mouse_accel_max
 i_mouse_buffered 
 i_mouse_inertia
 i_mouse_smooth
 i_noweaponlimit 
 i_offset_front
 i_offset_right
 i_offset_up 
 i_particleeffects
 i_precache
 i_rejecteffects 
 i_soundeffects
 i_staticfiresounds
 i_unlimitedammo 
 i_xinput
 i_xinput_poll_time
 log_FileVerbosity 
 log_IncludeTime
 log_Verbosity
 lua_debugger 
 lua_stackonmalloc
 lua_StopOnError
 max_time_step
 MemInfo
 MemStats
 MemStatsMaxDepth 
 MemStatsThreshold
 mfx_Debug
 mfx_Enable 
 mfx_EnableFGEffects
 mfx_ParticleImpactThresh
 mfx_pfx_maxDist 
 mfx_pfx_maxScale
 mfx_pfx_minScale
 mfx_RaisedSoundImpactThresh
 mfx_******izeFGEffects
 mfx_SoundImpactThresh
 mfx_Timeout
 mov_NoCutscenes
 net_backofftimeout
 net_bw_aggressiveness
 net_channelstats
 net_connectivity_detection_interval
 net_defaultChannelBitRateDesired 
 net_defaultChannelBitRateToleranceHigh
 net_defaultChannelBitRateToleranceLow
 net_defaultChannelIdlePacketRateDesired
 net_defaultChannelPacketRateDesired
 net_defaultChannelPacketRateToleranceHigh 
 net_defaultChannelPacketRateToleranceLow
 net_disconnect_on_rmi_error
 net_enable_tfrc 
 net_enable_voice_chat
 net_gamemode
 net_highlatencythreshold
 net_highlatencytimelimit
 net_inactivitytimeout
 net_input_dump 
 net_input_trace
 net_lanbrowser
 net_lan_scanport_first 
 net_lan_scanport_num
 net_log
 net_log_remote_methods 
 net_phys_debug
 net_phys_lagsmooth
 net_phys_pingsmooth
 net_rtt_convergence_factor
 net_scheduler_debug
 net_stats_login 
 net_stats_pass
 net_voice_lead_packets
 net_voice_proximity 
 net_voice_trail_packets
 pl_curvingSlowdownSpeedScale
 pl_debugFallDamage 
 pl_debug_filter
 pl_debug_jumping
 pl_debug_ladders 
 pl_debug_movement
 pl_fallDamage_SpeedBias
 pl_fallDamage_SpeedFatal
 pl_fallDamage_SpeedSafe
 pl_inputAccel
 pl_swimBackSpeedMul
 pl_swimBaseSpeed
 pl_swimJumpSpeedBaseMul
 pl_swimJumpSpeedCost 
 pl_swimJumpSpeedSprintMul
 pl_swimJumpStrengthBaseMul
 pl_swimJumpStrengthCost 
 pl_swimJumpStrengthSprintMul
 pl_swimNormalSprintSpeedMul
 pl_swimSideSpeedMul
 pl_swimSpeedSprintSpeedMul
 pl_swimUpSprintSpeedMul
 pl_swimVertSpeedMul
 pl_zeroGAimResponsiveness
 pl_zeroGBaseSpeed
 pl_zeroGDashEnergyConsumption
 pl_zeroGEnableGBoots
 pl_zeroGEnableGyroFade
 pl_zeroGFloatDuration
 pl_zeroGGyroFadeAngleInner
 pl_zeroGGyroFadeAngleOuter
 pl_zeroGGyroFadeExp 
 pl_zeroGGyroStrength
 pl_zeroGParticleTrail
 pl_zeroGSpeedMaxSpeed 
 pl_zeroGSpeedModeEnergyConsumption
 pl_zeroGSpeedMultNormal
 pl_zeroGSpeedMultNormalSprint
 pl_zeroGSpeedMultSpeed
 pl_zeroGSpeedMultSpeedSprint
 pl_zeroGSwitchableGyro 
 pl_zeroGThrusterResponsiveness
 pl_zeroGUpDown
 pp_RichSaveGames 
 pp_RSFDebugWrite
 pp_RSFDebugWriteOnLoad
 profile 
 profile_allthreads
 profile_callstack
 profile_filter 
 profile_graph
 profile_graphScale
 profile_log 
 profile_network
 profile_pagefaults
 profile_peak 
 profile_sampler
 profile_sampler_max_samples
 profile_smooth
 profile_threads
 profile_weighting
 p_accuracy_LCPCG
 p_accuracy_LCPCG_no_improvement
 p_accuracy_MC
 p_approx_caps_len
 p_break_on_validation
 p_characterik
 p_collision_mode 
 p_cull_distance
 p_damping_group_size
 p_debug_explosions 
 p_debug_joints
 p_do_step
 p_draw_helpers 
 p_draw_helpers_num
 p_enforce_contacts
 p_fixed_timestep 
 p_fly_mode
 p_GEB_max_cells
 p_gravity_z
 p_group_damping
 p_jump_to_profile_ent
 p_lattice_max_iters 
 p_limit_simple_solver_energy
 p_list_active_objects
 p_log_lattice_tension 
 p_max_approx_caps
 p_max_contacts
 p_max_contact_gap
 p_max_contact_gap_player
 p_max_contact_gap_simple
 p_max_debris_mass 
 p_max_entity_cells
 p_max_LCPCG_contacts
 p_max_LCPCG_fruitless_iters 
 p_max_LCPCG_iters
 p_max_LCPCG_microiters
 p_max_LCPCG_microiters_final 
 p_max_LCPCG_subiters
 p_max_LCPCG_subiters_final
 p_max_MC_iters 
 p_max_MC_mass_ratio
 p_max_MC_vel
 p_max_object_splashes 
 p_max_plane_contacts
 p_max_plane_contacts_distress
 p_max_player_velocity 
 p_max_substeps
 p_max_substeps_large_group
 p_max_unproj_vel
 p_max_velocity
 p_max_world_step
 p_min_LCPCG_improvement
 p_min_separation_speed
 p_net_angsnapmul
 p_net_minsnapdist
 p_net_minsnapdot
 p_net_smoothtime
 p_net_velsnapmul
 p_num_bodies_large_group
 p_penalty_scale
 p_players_can_break 
 p_profile_entities
 p_profile_functions
 p_prohibit_unprojection 
 p_ray_fadein
 p_ray_peak_time
 p_single_step_mode 
 p_skip_redundant_colldet
 p_splash_dist0
 p_splash_dist1 
 p_splash_force0
 p_splash_force1
 p_splash_vel0
 p_splash_vel1
 p_tick_breakable
 p_time_granularity
 p_unproj_vel_scale
 p_use_distance_contacts
 p_use_unproj_vel 
 p_wireframe_distance
 q_Renderer
 q_ShaderFX 
 q_ShaderGeneral
 q_ShaderGlass
 q_ShaderHDR 
 q_ShaderIce
 q_ShaderMetal
 q_ShaderPostProcess 
 q_ShaderShadow
 q_ShaderSky
 q_ShaderTerrain 
 q_ShaderVegetation
 q_ShaderWater
 r_ATOC 
 r_Beams
 r_BeamsDistFactor
 r_BeamsHelpers 
 r_BeamsMaxSlices
 r_BeamsSoftClip
 r_Brightness
 r_Character_NoDeform
 r_CloudsDebug
 r_CloudsUpdateAlways 
 r_ColorBits
 r_ColorGrading
 r_ColorGradingDof 
 r_ColorGradingFilters
 r_ColorGradingLevels
 r_ColorGradingSelectiveColor 
 r_Contrast
 r_CoronaColorScale
 r_CoronaFade
 r_Coronas
 r_CoronaSizeScale
 r_CullByClipPlanes 
 r_CullGeometryForLights
 r_CustomVisions
 r_DebugLights 
 r_DebugRefraction
 r_DebugRenderMode
 r_DebugScreenEffects 
 r_DepthBits
 r_DepthOfField
 r_DetailDistance 
 r_DetailNumLayers
 r_DetailScale
 r_DetailTextures 
 r_DisplayInfo
 r_distant_rain
 r_DrawNearFoV 
 r_Driver
 r_DumpFontNames
 r_DumpFontTexture 
 r_DynTexAtlasCloudsMaxSize
 r_DynTexAtlasSpritesMaxSize
 r_DynTexMaxSize 
 r_EnvCMResolution
 r_EnvCMupdateInterval
 r_EnvCMWrite 
 r_EnvLCMupdateInterval
 r_EnvLightCMDebug
 r_EnvTexResolution 
 r_EnvTexUpdateInterval
 r_ExcludeShader
 r_EyeAdaptationBase
 r_EyeAdaptationFactor
 r_EyeAdaptionBase
 r_EyeAdaptionClamp 
 r_EyeAdaptionMax
 r_EyeAdaptionMin
 r_EyeAdaptionScale 
 r_EyeAdaptionSpeed
 r_FillLights
 r_FillLightsDebug 
 r_FillLightsMode
 r_Flares
 r_Flush 
 r_Force3DcEmulation
 r_FSAA
 r_FSAA_quality 
 r_FSAA_samples
 r_Fullscreen
 r_Gamma 
 r_GeomInstancing
 r_GeomInstancingThreshold
 r_GetScreenShot 
 r_GlitterAmount
 r_GlitterSize
 r_GlitterSpecularPow 
 r_GlitterVariation
 r_Glow
 r_GlowScreenMultiplier
 r_GlowScreenThreshold
 r_GraphStyle
 r_HairSortingQuality 
 r_HDRAllowNonFP
 r_HDRBrightOffset
 r_HDRBrightThreshold 
 r_HDRDebug
 r_HDRHistogram
 r_HDRLevel
 r_HDRRendering
 r_HDRType
 r_Height 
 r_ImposterRatio
 r_ImpostersDraw
 r_ImpostersUpdatePerFrame 
 r_LightsSinglePass
 r_LightVolumesDebug
 r_Log 
 r_LogShaders
 r_LogTexStreaming
 r_LogVBuffers 
 r_MeasureOverdraw
 r_MeasureOverdrawScale
 r_MergeRenderChunksForDepth 
 r_MeshPrecache
 r_MeshShort
 r_MotionBlur 
 r_MotionBlurFrameTimeScale
 r_MotionBlurShutterSpeed
 r_MultiGPU 
 r_NightVision
 r_NoDrawNear
 r_NoDrawShaders 
 r_NoHWGamma
 r_NoLoadTextures
 r_NoPreprocess 
 r_NormalsLength
 r_OceanHeightScale
 r_OceanLodDist 
 r_OceanMaxSplashes
 r_OceanRendType
 r_OceanSectorSize 
 r_OceanSplashScale
 r_OceanTexUpdate
 r_OptimisedLightSetup 
 r_PolygonMode
 r_PostProcessEffects
 r_PostProcessEffectsFilters 
 r_PostProcessEffectsGameFx
 r_PostProcessEffectsParamsBlending
 r_PostProcessEffectsReset 
 r_PostProcessProfileFillrate
 r_PrintMemoryLeaks
 r_ProfileDIPs 
 r_ProfileShaders
 r_ProfileShadersSmooth
 r_Rain 
 r_RainMaxViewDist
 r_RAM
 r_RC_AutoInvoke 
 r_Reflections
 r_ReflectionsOffset
 r_ReflectionsQuality 
 r_refraction
 r_ReleaseAllResourcesOnExit
 r_ReloadShaders 
 r_Scissor
 r_ShadersAlwaysUseColors
 r_ShadersAsyncCompiling 
 r_ShadersAsyncMaxThreads
 r_ShadersCacheOptimiseLog
 r_ShadersDebug 
 r_ShadersDynamicBranching
 r_ShadersIgnoreIncludesChanging
 r_ShadersIntCompiler 
 r_ShadersPreactivate
 r_ShadersPrecacheAllLights
 r_ShadersStaticBranching 
 r_ShadersUserFolder
 r_ShadowBlur
 r_ShadowBluriness 
 r_ShadowGen
 r_ShadowGenGS
 r_ShadowGenMode 
 r_ShadowJittering
 r_ShadowPass
 r_ShadowsBias 
 r_ShadowsDeferredMode
 r_ShadowsDepthBoundNV
 r_ShadowsForwardPass 
 r_ShadowsGridAligned
 r_ShadowsMaskDownScale
 r_ShadowsMaskResolution 
 r_ShadowsSlopeScaleBias
 r_ShadowsStencilPrePass
 r_ShadowTexFormat 
 r_ShowDynTextureFilter
 r_ShowDynTextures
 r_ShowLight 
 r_ShowLightBounds
 r_ShowLines
 r_ShowLumHistogram 
 r_ShowNormals
 r_ShowOnlyShader
 r_ShowRenderTarget 
 r_ShowRenderTarget_FullScreen
 r_ShowTangents
 r_ShowTexTimeGraph 
 r_ShowTimeGraph
 r_ShowVideoMemoryStats
 r_SSAO 
 r_SSAO_amount
 r_SSAO_blur
 r_SSAO_blurriness 
 r_SSAO_darkening
 r_SSAO_depth_range
 r_SSAO_downscale_result_mask 
 r_SSAO_downscale_ztarget
 r_SSAO_quality
 r_SSAO_radius 
 r_Stats
 r_StencilBits
 r_sunshafts 
 r_TerrainAO
 r_TerrainAO_FadeDist
 r_TexAtlasSize 
 r_TexBindMode
 r_TexBumpHeightmap
 r_TexBumpResolution 
 r_TexGrid
 r_TexHWMipsGeneration
 r_TexLMResolution 
 r_TexLog
 r_TexMaxAnisotropy
 r_TexMaxSize 
 r_TexMinSize
 r_TexNoAniso
 r_TexNoLoad 
 r_TexNormalMapType
 r_TexPostponeLoading
 r_TexResolution 
 r_TexSkyQuality
 r_TexSkyResolution
 r_TextureCompressor 
 r_TextureLodDistanceRatio
 r_TextureLodMaxLod
 r_TexturesFilteringQuality 
 r_TexturesMipBiasing
 r_TexturesStreaming
 r_TexturesStreamingMaxAsync
 r_TexturesStreamingNoUpload
 r_TexturesStreamingOnlyVideo
 r_TexturesStreamingSync 
 r_TexturesStreamPoolSize
 r_Texture_Anisotropic_Level
 r_UseAlphaBlend 
 r_UseEdgeAA
 r_UseGSParticles
 r_UseHWSkinning 
 r_UseMaterialLayers
 r_UseParticlesGlow
 r_UseParticlesRefraction 
 r_UsePOM
 r_UseShadowsPool
 r_UseSoftParticles 
 r_UseZPass
 r_ValidateDraw
 r_VarianceShadowMapBlurAmount 
 r_VegetationSpritesAlphaBlend
 r_VegetationSpritesGenAlways
 r_VegetationSpritesNoBend 
 r_VegetationSpritesNoGen
 r_VegetationSpritesTexRes
 r_VSync 
 r_WaterCaustics
 r_WaterGodRays
 r_WaterReflections 
 r_WaterReflectionsMinVisiblePixelsUpdate
 r_WaterReflectionsMinVisUpdateDistanceMul
 r_WaterReflectionsMinVisUpdateFactorMul
 r_WaterReflectionsQuality
 r_WaterReflectionsUseMinOffset 
 r_WaterRefractions
 r_WaterUpdateDistance
 r_WaterUpdateFactor
 r_Width
 r_ZFightingDepthScale
 r_ZFightingExtrude
 r_ZPassOnly
 sv_AISystem
 sv_autoconfigurl 
 sv_bandwidth
 sv_bind
 sv_cheatprotection 
 sv_DedicatedCPUPercent
 sv_DedicatedCPUVariance
 sv_DedicatedMaxRate 
 sv_gamerules
 sv_gs_report
 sv_gs_trackstats 
 sv_input_timeout
 sv_lanonly
 sv_levelrotation 
 sv_map
 sv_maxmemoryusage
 sv_maxplayers 
 sv_maxspectators
 sv_pacifist
 sv_packetRate 
 sv_password
 sv_port
 sv_ranked 
 sv_requireinputdevice
 sv_servername
 sv_timeofdayenable 
 sv_timeofdaylength
 sv_timeofdaystart
 sv_timeout_disconnect 
 sv_voicecodec
 sv_voice_enable_groups
 sv_voting_cooldown 
 sv_voting_ratio
 sv_voting_team_ratio
 sv_voting_timeout 
 sys_affinity
 sys_AI
 sys_budget_frametime 
 sys_budget_numdrawcalls
 sys_budget_soundchannels
 sys_budget_soundmem 
 sys_budget_sysmem
 sys_budget_videomem
 sys_crashtest 
 sys_DeactivateConsole
 sys_EarlyMovieUpdate
 sys_enable_budgetmonitoring 
 sys_entities
 sys_firstlaunch
 sys_flash 
 sys_flash_curve_tess_error
 sys_flash_edgeaa
 sys_flash_info 
 sys_flash_info_histo_scale
 sys_flash_info_peak_exclude
 sys_flash_info_peak_tolerance 
 sys_flash_log_options
 sys_flash_warning_level
 sys_float_exceptions 
 sys_logallocations
 sys_LowSpecPak
 sys_max_step
 sys_memory_debug
 sys_min_step
 sys_noupdate 
 sys_no_crash_dialog
 sys_PakLogMissingFiles
 sys_PakPriority 
 sys_PakReadSlice
 sys_physics
 sys_physics_CPU 
 sys_preload
 sys_root
 sys_SaveCVars 
 sys_spec
 sys_spec_Full
 sys_spec_GameEffects 
 sys_spec_ObjectDetail
 sys_spec_Particles
 sys_spec_Physics 
 sys_spec_PostProcessing
 sys_spec_Quality
 sys_spec_Shading 
 sys_spec_Shadows
 sys_spec_Sound
 sys_spec_Texture 
 sys_spec_VolumetricEffects
 sys_spec_Water
 sys_SSInfo 
 sys_StreamCallbackTimeBudget
 sys_streaming_sleep
 sys_trackview 
 sys_vtune
 sys_warnings
 sys_WER 
 s_ADPCMDecoders
 s_CacheSize
 s_CompressedDialog 
 s_DebugMusic
 s_DebugSound
 s_DialogVolume 
 s_Doppler
 s_DopplerScale
 s_DrawObstruction 
 s_DrawSounds
 s_DummySound
 s_DumpEventStructure 
 s_ErrorSound
 s_FormatResampler
 s_FormatSampleRate 
 s_FormatType
 s_GameDialogVolume
 s_GameMusicVolume 
 s_GameSFXVolume
 s_HRTF_DSP
 s_InactiveSoundIterationTimeout 
 s_LanguagesConversion
 s_LoadNonBlocking
 s_MaxActiveSounds 
 s_MaxChannels
 s_MaxHWChannels
 s_MinHWChannels 
 s_MinRepeatSoundTimeout
 s_MPEGCompression
 s_MPEGDecoders 
 s_MusicEnable
 s_MusicMaxPatterns
 s_MusicSpeakerBackVolume 
 s_MusicSpeakerCenterVolume
 s_MusicSpeakerFrontVolume
 s_MusicSpeakerLFEVolume
 s_MusicSpeakerSideVolume
 s_MusicStreamedData
 s_MusicVolume
 s_NetworkAudition
 s_Obstruction
 s_ObstructionAccuracy 
 s_ObstructionMaxPierecability
 s_ObstructionMaxRadius
 s_ObstructionMaxValue
 s_ObstructionUpdate
 s_ObstructionVisArea
 s_OutputConfig 
 s_PlaybackFilter
 s_PrecacheData
 s_PriorityThreshold 
 s_Profiling
 s_ReverbInstances
 s_ReverbType 
 s_SFXVolume
 s_SoftwareChannels
 s_SoundEnable 
 s_SoundInfo
 s_SoundMoods
 s_SoundMoodsDSP 
 s_SpeakerConfig
 s_StopSoundsImmediately
 s_UnloadData 
 s_VariationLimiter
 s_VisAreasPropagation
 s_Vol0TurnsVirtual 
 s_XMADecoders
 time_scale
 tracer_max_count 
 tracer_max_distance
 tracer_max_scale
 tracer_min_distance 
 tracer_min_scale
 tracer_player_radiusSqr
 v_altitudeLimit 
 v_altitudeLimitLowerOffset
 v_autoDisable
 v_damage 
 v_debugCollisionDamage
 v_debugdraw
 v_debugMountedWeapon 
 v_debugSounds
 v_debugVehicle
 v_debugView 
 v_deformable
 v_disable_hull
 v_draw_components 
 v_draw_helpers
 v_draw_passengers
 v_draw_seats 
 v_draw_slip
 v_draw_suspension
 v_draw_tm 
 v_driverControlledMountedGuns
 v_dumpFriction
 v_enable_lumberjacks 
 v_enterDirRadius
 v_goliathMode
 v_help_tank_steering 
 v_independentMountedGuns
 v_invertPitchControl
 v_lights 
 v_lights_enable_always
 v_maxHeightBegin
 v_maxHeightEnd 
 v_pa_surface
 v_profileMovement
 v_ragdollPassengers 
 v_rockBoats
 v_set_passenger_tm
 v_show_all 
 v_slipFrictionModFront
 v_slipFrictionModRear
 v_slipSlopeFront 
 v_slipSlopeRear
 v_sprintSpeed
 v_stabilizeVTOL
 v_transitionAnimations
 v_treadUpdateTime
 v_vehicle_quality 
 v_wind_minspeed

Saludos.

Saludos.
 
Última edición:
Contestame xD

HOLA, MUY BUEN POST!!!
xD cuales son los valores de los comando xq en teoria tienen un valor... o no?
 
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